Video development process. Video games are hardly ever built

Video games in their
60-year history have changed a lot. The first gaming machine was created in
1940, but the development of video games began in the early seventies with the
first home console Odyssey and video game Pong in 1972, which has become one of
the famous, first truly successful commercial game of today. Since then
computers have become so common that anyone could create their own game. The
current video game market has a lot to offer due to the fast-growing
technology.

 

1.0          
Terms of Reference

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STEPHEN COLBERT (Lecturer)
has requested PIOTR GRZEBIELSKI to write a report to examine: Video Game
Development. It is a requirement of Communication, Level 6 unit, F3GB 12, and
is due to be submitted on 27 October 2017.

 

2.0          
Procedures

Research for this report
was conducted primarily via internet, by visiting reputable websites of
journals, newspapers, and official reports.

 

3.0          
Findings

          Nowadays, creating AAA
games (highest development budgets and levels of promotion) requires large
financial resources and is associated with a high risk of failure. To reduce
the risk of low sales of the game, large companies must carefully plan
production processes before starting the game development process.

Video games are hardly ever built in a consistent manner
instead creative teams of up to 200 people jump back and forth between
different stages of the development process and often entirely different
companies are tasked with handling certain components like multiplayer in
general however the game development process starts and ends with a number of
particular phases

3.1            
Concept

The process of creating
games starts with the simple concept or idea. Usually this is an original
concept created inside the company, but it happens that the idea is taken from
outside. Often it is a continuation of the existing title, or the plot of the
game is based on movies, comics, folklore or history. The team must consider
the platform on which the game will operate, its technical capabilities and
limitations.

After developing the
storyline, the company needs to do a storyboard, which is a visual
representation of the plot, including sketches, concepts, and text to explain
what is going on in every section or scene of the game. At the same stage, it
analyzes how the game will play, what is the game’s purpose and rules, and maps
of different worlds or levels in the game. Software engineers decide what
exactly happens on the screen when a specific button is pressed, which may and
may not be the interaction that script events occur, and how the non-controlled
characters react to what the player is doing.

The first stage is the brainstorming phase in which various
creative and design directors decide what kind of game they will make here are
some popular game genres which can be blended together developers are limited
by the technical specifications of the particular platform their game is being
created for the engine is the most important component of the game it compiles
code and visual assets

3.2             
Pitching

Phase two is the pitching phase a couple of documents are
presented to the game publishers detailing concepts fleshed out in stage one
independent valves usually pitch their game ideas to the public in order to
raise money generally through the help of websites like Kickstarter

 

The next step is
pre-production. After defining a simple concept and choosing a platform,
producers, designers, programmers and artists will work on issues such as
storytelling, scripting and creating complete design documents detailing game
objectives, design levels, game mechanics. When the game is created on the
original concept, the authors of the scripts, artists and designers have the
freedom to create. In cases where game development is based on a license or
simulation of a real event, creative freedom is often limited to acceptable within
the realm or real world.

3.3             
Story development and
concept art

In this stage visual artists are tasked with gathering
reference material and designing the look and feel of the game world within the
boundaries set by the script writers it is here that various game designers can
see if their ideas will work in practice in stage 4 concept art is translated
into the digital space together with professional level designers 2d and 3d
artists both everything the player will see motion capture technology is
currently being used to create more realistic animations and performances with
the help of famous actors characters and settings are often made by multiple
people somers model while others texture rig and light voice acting runs in
correlation with the space programmers are given 2d and 3d assets as they are
built to make sure they function within the game engine in Phase five writing
thousands of lines of code to allow players to interact with them artists
animators and programmers work together to ensure their game is responsive as
well as visually captivating in

 

In production, producers
will collaborate with teams of designers, artists and programmers to make sure
everyone is working together and are at the same stage. Schedules are respected
to ensure that the goals of the project are adhered to throughout the
development of the game.

3.4             
Postproduction

When the game is
theoretically starting to look like a designer’s vision, testing begins. By
performing focus tests, developers see what is difficult for the players, and
then improve or fix them. During this production phase, the original vision is
likely to change in small ways to correct errors in the design. Continuing to
focus on testing and improving the gameplay, the game is polished.

Phase six devs privately or publicly share alpha and beta
versions of their game gathering feedback and bug reports which can fix before
release and use to make sure everything is as engrossing and compelling as
possible once completed the games assets and code are sent off to be printed on
disks and distributed to retail stores across the globe or release digitally
game trailers are featured online along with physical advertisements and
marketing campaigns the final stage of game development regards updates and
patches to fix more bugs and glitches as well as either paid or free story
based or multiplayer downloadable content to key players enjoying the game a
couple years after release and that concludes this breakdown of the video game
development process.

 

4.0          
Conclusion

Technology, especially
games are developing at a rapid speed, therefore developers who want to become
important competitors, must analyze the future of the gaming market. They
should be open to new distributions for their games.

Creating video games is a
complex process but giving developers great satisfaction and chances for
personal development and significant financial gains. Covers so many areas,
through creating a scenario, music, graphics, drawing and managing, that almost
everyone who want to create games finds something for themselves and can be a
co-creator of virtual entertainment history.

 

5.0          
Recommendations

Creating a video game is
an extremely complex and difficult to manage process that can last for several
years. It’s an incredibly bustling market, one that frequently brings in more
than movies, but with a bad managing it can last for many years, absorb a lot
of financial resources and end up failing. Therefore, besides it’s a good idea
on the game and willingness it is important to choose the necessary number of
people, designate and calculate the so-called milestones. Developers also need
to determine on what platform the game will be displayed and what technologies
may appear in the near future to move the title to the newly created devices.

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